Preparing for the RDM module

This commit is contained in:
Tempest 2024-11-15 20:08:40 +07:00
parent 245eb45ff1
commit ed9270663d

View File

@ -1,38 +1,28 @@
// Include Section
#include "esp_dmx.h"
#include "rdm/controller.h"
#include "rdm/responder.h"
#include "UUID.h"
#include "EEPROM.h"
#define INTERRUPT_PIN 0
#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>
struct Button {
const uint8_t PIN;
uint32_t numberKeyPresses;
bool pressed;
};
struct Panel {
int led0;
int led1;
int led2;
int led3 = 0;
};
#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>
uint8_t dmxData[DMX_PACKET_SIZE] = {0};
BLEServer* pServer = NULL;
BLECharacteristic* pCharacteristic1 = NULL;
BLECharacteristic* pCharacteristic2 = NULL;
bool deviceConnected = false;
bool oldDeviceConnected = false;
uint32_t value = 0;
String btmessage;
// See the following for generating UUIDs:
// https://www.uuidgenerator.net/
uint16_t SERVICE_UUID = 20241115;
const int panelAmount = 25;
@ -48,18 +38,6 @@ class MyServerCallbacks: public BLEServerCallbacks {
deviceConnected = false;
}
};
//void setupCharacteristic(BLEService *pService){
// for(int i = 0; i < panelAmount - 1; i++){
// pCharacteristics[i] = pService->createCharacteristic(
// CHARACTERISTIC_UUIDS[i],
// BLECharacteristic::PROPERTY_READ |
// BLECharacteristic::PROPERTY_WRITE |
// BLECharacteristic::PROPERTY_NOTIFY |
// BLECharacteristic::PROPERTY_INDICATE
// );
// };
//};
// Defining BOOT button on ESP32 as our built-in button.
Button button1 = {INTERRUPT_PIN, 0, false};
@ -268,11 +246,35 @@ void dmxSetup() {
}
}
void setup() {
Serial.begin(115200);
delay(2000);
Serial.print("\nIf you receive this message, ESP32 module has finished setting up Serial Interface for communication.");
// Create the BLE Device
pinMode(INTERRUPT_PIN, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(INTERRUPT_PIN), isr, RISING);
//Begin of the DMX Setup
const dmx_port_t dmx_num = DMX_NUM_1;
dmxSetup();
Serial.println("Welcome to Pupilometer LED Billboard!");
const int array_size = 25;
rdm_uid_t uids[array_size];
// This function blocks and may take some time to complete!
Serial.printf("Attempting to Discover the Existing DMX Network... ");
int num_uids = rdm_discover_devices_simple(DMX_NUM_1, uids, array_size);
Serial.printf("Done!\n");
Serial.printf("Discovery found %i UIDs as following:\n", num_uids);
for (int i = 0; i < num_uids; i++){
printf(UIDSTR "\n", UID2STR(uids[i]));
};
// Create the BLE Device
BLEDevice::init("Pupilometer LED Billboard");
// Create the BLE Server
@ -300,7 +302,7 @@ void setup() {
// pCharacteristics[i]->addDescriptor(new BLE2902());
Serial.printf("Done\n");
};
// Start the service
pService->start();
@ -311,11 +313,6 @@ void setup() {
pAdvertising->setMinPreferred(0x0); // set value to 0x00 to not advertise this parameter
BLEDevice::startAdvertising();
pinMode(INTERRUPT_PIN, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(INTERRUPT_PIN), isr, RISING);
dmxSetup();
const dmx_port_t dmx_num = DMX_NUM_1;
Serial.println("Welcome to Pupilometer LED Billboard!");
}
void loop() {
@ -323,7 +320,6 @@ void loop() {
// Save Old Mode
int modeOld = mode;
uint8_t* btMessage[panelAmount];
uint8_t dmxData[DMX_PACKET_SIZE] = {0};
// notify changed value
if (deviceConnected) {
Serial.printf("\nI received the following bytes: ");
@ -353,9 +349,6 @@ void loop() {
// Increment the value of each slot, excluding the start code.
button1.pressed = false; // Reset button status to FALSE
};
if (modeOld != mode){
Serial.printf("\nChanging Lighting Preset to Preset %d", mode);
}
// Serial.printf("\nConstructing Payload using ");
if (deviceConnected){
// Serial.printf("Bluetooth Data ...");
@ -368,9 +361,12 @@ void loop() {
}
else{
// Serial.printf("Preset Data ...");
for (int i = 0; i < sizeof(dataSeq[mode]); i++){
dmxData[i] = dataSeq[mode][i];
};
if (modeOld != mode){
Serial.printf("\nChanging Lighting Preset to Preset %d", mode);
for (int i = 0; i < sizeof(dataSeq[mode]); i++){
dmxData[i] = dataSeq[mode][i];
};
}
};
// Serial.printf(" Done");
// Wait until the packet is finished being sent before proceeding.