Finished with prototyping pCharacteristic communication

This commit is contained in:
Glahera 2024-11-01 16:47:39 +07:00
parent 8f601ec030
commit 2aad32f6f3
2 changed files with 80 additions and 29 deletions

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@ -1,39 +1,89 @@
#include <BLEDevice.h> #include <BLEDevice.h>
#include <BLEUtils.h>
#include <BLEServer.h> #include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>
BLEServer* pServer = NULL;
BLECharacteristic* pCharacteristic = NULL;
bool deviceConnected = false;
bool oldDeviceConnected = false;
uint32_t value = 0;
String btmessage;
// See the following for generating UUIDs: // See the following for generating UUIDs:
// https://www.uuidgenerator.net/ // https://www.uuidgenerator.net/
#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b" #define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8" #define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
class MyServerCallbacks: public BLEServerCallbacks {
void onConnect(BLEServer* pServer) {
deviceConnected = true;
};
void onDisconnect(BLEServer* pServer) {
deviceConnected = false;
}
};
void setup() { void setup() {
Serial.begin(115200); Serial.begin(115200);
Serial.println("Starting BLE work!");
// Create the BLE Device
BLEDevice::init("Long name works now"); BLEDevice::init("ESP32");
BLEServer *pServer = BLEDevice::createServer();
// Create the BLE Server
pServer = BLEDevice::createServer();
pServer->setCallbacks(new MyServerCallbacks());
// Create the BLE Service
BLEService *pService = pServer->createService(SERVICE_UUID); BLEService *pService = pServer->createService(SERVICE_UUID);
BLECharacteristic *pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID, // Create a BLE Characteristic
BLECharacteristic::PROPERTY_READ | pCharacteristic = pService->createCharacteristic(
BLECharacteristic::PROPERTY_WRITE CHARACTERISTIC_UUID,
); BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE |
pCharacteristic->setValue("Hello World says Neil"); BLECharacteristic::PROPERTY_NOTIFY |
BLECharacteristic::PROPERTY_INDICATE
);
// https://www.bluetooth.com/specifications/gatt/viewer?attributeXmlFile=org.bluetooth.descriptor.gatt.client_characteristic_configuration.xml
// Create a BLE Descriptor
pCharacteristic->addDescriptor(new BLE2902());
// Start the service
pService->start(); pService->start();
// BLEAdvertising *pAdvertising = pServer->getAdvertising(); // this still is working for backward compatibility
// Start advertising
BLEAdvertising *pAdvertising = BLEDevice::getAdvertising(); BLEAdvertising *pAdvertising = BLEDevice::getAdvertising();
pAdvertising->addServiceUUID(SERVICE_UUID); pAdvertising->addServiceUUID(SERVICE_UUID);
pAdvertising->setScanResponse(true); pAdvertising->setScanResponse(false);
pAdvertising->setMinPreferred(0x06); // functions that help with iPhone connections issue pAdvertising->setMinPreferred(0x0); // set value to 0x00 to not advertise this parameter
pAdvertising->setMinPreferred(0x12);
BLEDevice::startAdvertising(); BLEDevice::startAdvertising();
Serial.println("Characteristic defined! Now you can read it in your phone!"); Serial.println("Waiting a client connection to notify...");
} }
void loop() { void loop() {
// put your main code here, to run repeatedly: // notify changed value
delay(2000); if (deviceConnected) {
btmessage = pCharacteristic->getValue().c_str();
Serial.print(btmessage);
delay(1000); // bluetooth stack will go into congestion, if too many packets are sent, in 6 hours test i was able to go as low as 3ms
}
// disconnecting
if (!deviceConnected && oldDeviceConnected) {
delay(500); // give the bluetooth stack the chance to get things ready
pServer->startAdvertising(); // restart advertising
Serial.println("Start advertising");
oldDeviceConnected = deviceConnected;
}
// connecting
if (deviceConnected && !oldDeviceConnected) {
// do stuff here on connecting
oldDeviceConnected = deviceConnected;
}
} }

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@ -35,7 +35,7 @@ struct Panel {
int led0; int led0;
int led1; int led1;
int led2; int led2;
int led3; int led3 = 0;
}; };
@ -262,27 +262,28 @@ void setup() {
pinMode(INTERRUPT_PIN, INPUT_PULLUP); pinMode(INTERRUPT_PIN, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(INTERRUPT_PIN), isr, RISING); attachInterrupt(digitalPinToInterrupt(INTERRUPT_PIN), isr, RISING);
delay(2000); delay(2000);
Serial.println("If you receive this message, ESP32 module has finished setting up Serial Interface for communication."); Serial.print("\nIf you receive this message, ESP32 module has finished setting up Serial Interface for communication.");
dmxSetup(); dmxSetup();
const dmx_port_t dmx_num = DMX_NUM_1; const dmx_port_t dmx_num = DMX_NUM_1;
} }
void loop() { void loop() {
// Send the DMX packet. // Send the DMX packet.
int modeOld = mode;
serialRead();
dmx_send(DMX_NUM_1); dmx_send(DMX_NUM_1);
// Preparing next packet // Preparing next packet
if (button1.pressed){ if (button1.pressed){
if (mode < modeAmount - 1){mode++;} else {mode = 0;}; if (mode < modeAmount - 1){mode++;} else {mode = 0;};
Serial.printf("\nChanging to mode %d", mode); // Increment the value of each slot, excluding the start code. // Increment the value of each slot, excluding the start code.
button1.pressed = false; // Reset button status to FALSE button1.pressed = false; // Reset button status to FALSE
}; };
if (modeOld != mode){
Serial.printf("\nChanging Lighting Preset to Preset %d", mode);
}
// Wait until the packet is finished being sent before proceeding. // Wait until the packet is finished being sent before proceeding.
dmx_wait_sent(DMX_NUM_1, DMX_TIMEOUT_TICK); dmx_wait_sent(DMX_NUM_1, DMX_TIMEOUT_TICK);
// Now write the packet synchronously! // Now write the packet synchronously!
dmx_write(DMX_NUM_1, dataSeq[mode], 100); dmx_write(DMX_NUM_1, dataSeq[mode], 100);
serialRead(); serialRead();
if (SerialBT.available()) {
btmessage=SerialBT.read();
Serial.print(btmessage);
};
} }